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your no.1 bp pull db
TOTAL Blueprints Displayed: 0
RELEASED Blueprints: 0
UNRELEASED Blueprints: 0
NOTHING Blueprints: 0
Weapon | Category | Blueprint | Pool |
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Changelog
How To Use
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Exploit Explanation
This method utilizes the way the game organizes weapon blueprints within its files, specifically in designated π£oolπ. The method of adding weapon blueprints to the game also involves these pools. What this means is that if you possess any blueprint from a corresponding pool, you can use it to pull another blueprint from that very same pool. We have undertaken the extensive process of entering the game, gathering, and sorting all of these pools based on this blueprint pulling mechanism. Our objective is to meticulously document all blueprints and their corresponding pools. This effort aims to assist the community in efficiently pulling the specific blueprint they are looking for.
If you're still unsure how our system works, let's walk through an example. We'll use the π9 "π§ππ πππ‘π§π§π’π₯π " variant, which is stored in π£ool ππ±. Assuming you're familiar with the pulling exploit,here's how it would work: You'd transfer the C9 to your alternate account. Then, on your main account, you'd pick any blueprint that's also stored in πΌπΌπΉ ππ± (i.e π§π§π’ .22 "πππ¦π¦ππ’π‘") and perform the pull exploit. You should then successfully pull the π9 "π§ππ πππ‘π§π¦π§π’π₯π ".
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Zombies Exploit
If youβre still unsure about how this exploit works or how to perform the pulling process, donβt worry β it will become clearer as you follow along.
First, itβs important to know that this exploit only works on PS5 and Xbox Series X/S, last-gen consoles and PC players do not have access to split-screen, so this wonβt work for you. Also, Player 2 doesnβt need a leveled-up account, but having one makes the pulls easier. If Player 2 uses a fresh account, you may need to perform an extra glitch to equip locked weapons in your Zombies loadout.
Now, hereβs how it works: start by launching Call of Duty and go into Zombies mode. Connect a second controller and sign in with your secondary profile. Set up Player 2βs loadout with the weapon you want to pull prints for (like the LADRA). Then back out to the screen where you can edit your main loadoutsβthat will affect Controller 1βs loadouts. On your main account, equip the blueprint you want to use to pull the print. After that, back out to the main menu where you can select Multiplayer, Zombies, or Campaign. With Controller 2, select Zombies mode. Finally, go back to Player 1βs main loadout, and you should see the print you were trying to pull, as long as youβve followed everything correctly.
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Setup Build Method
Working Universally through MP and WZ
1. Make a Setup Gun (base of the gun you want to pull)
(create new -> delete build -> add att [Same As Receiver slots] -> name build Setup)2. Find A Print you own in the same pool as the print you wanna pull, create new build and then fill the same att slots as the Receiver.
(Optional: Rename to Receiver)3. Equip the Receiver and then equip the Unowned Camo
(If you are using DB then this is the same just DB shotgun with only DB)
{RECOMMENDED: DUPE THE UNOWNED CAMO TO PREVENT WIPING!}4. Kill yourself and then requip that Build (setup)
5. Finally equip the unowned camo again to save it
(or just equip a att 2x on build)PLEASE KEEP IN MIND IF YOU ARE IN A BROKEN STATE THEN IN ORDER TO SAVE BLUEPRINTS YOU MUST DELETE ANY BUILD AND THEN SAVE IT (THE SAME WAY THE CAMO SWAP SAVE WORKS)
- keep it noted that prints are pulled in half's and currently there is not a way the pull the full prints in one method
- if you wish to get the full print you must find the right Receiver attachment combo that pulls the full print (likely hood 1/20 roughly)
- but it doesn't matter just throw a nice camo on and you'll be set!
Bug Log
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